CSE 472/572, Spring 2002
GAMES, COMPUTERS, & A.I.
Schaeffer, Jonathan,
&
van den Herik, H. Jaap
(guest eds.)
(January 2002),
Special Issue on Games, Computers, and Artificial Intelligence,
Artificial Intelligence
134(1-2).
Of special interest in this issue:
-
Schaeffer, Jonathan,
&
van den Herik, H. Jaap
(2002),
"Games, Computers, and Artificial Intelligence",
Artificial Intelligence
132(1-2):1-7.
- Introduction, covering the history of game-playing and
puzzle-solving in AI, including discussion of chess and of the 15-puzzle.
-
Korf, Richard E.,
&
Felner, Ariel
(2002),
"Disjoint Pattern Database Heuristics",
Artificial Intelligence
134(1-2): 9-22.
- On the 8-puzzle's cousin, the 24-puzzle.
-
Campbell, Murray,
Hoane, A. Joseph, Jr.,
&
Hsu, Feng-hsiung
(2002),
"Deep Blue",
Artificial Intelligence
134(1-2):
57-83.
- On the chess program that beat the human world-champion.
-
Sheppard, Brian
(2002),
"World-Championship-Caliber Scrabble",
Artificial Intelligence
134(1-2): 241-275.
Copyright © 2002 by
William J. Rapaport
(rapaport@cse.buffalo.edu)
file: 572/S02/games.12mr02.html