CSE 472/572, Spring 2002

GAMES, COMPUTERS, & A.I.

Schaeffer, Jonathan, & van den Herik, H. Jaap (guest eds.) (January 2002), Special Issue on Games, Computers, and Artificial Intelligence, Artificial Intelligence 134(1-2).

Of special interest in this issue:

  1. Schaeffer, Jonathan, & van den Herik, H. Jaap (2002), "Games, Computers, and Artificial Intelligence", Artificial Intelligence 132(1-2):1-7.

  2. Korf, Richard E., & Felner, Ariel (2002), "Disjoint Pattern Database Heuristics", Artificial Intelligence 134(1-2): 9-22.

  3. Campbell, Murray, Hoane, A. Joseph, Jr., & Hsu, Feng-hsiung (2002), "Deep Blue", Artificial Intelligence 134(1-2): 57-83.

  4. Sheppard, Brian (2002), "World-Championship-Caliber Scrabble", Artificial Intelligence 134(1-2): 241-275.



Copyright © 2002 by William J. Rapaport (rapaport@cse.buffalo.edu)
file: 572/S02/games.12mr02.html