CSE
472/572, Spring 2002
TIC-TAC-TOE STRATEGY
(for player X)
if there are 2 Xs in a row, then make 3 Xs in a row
elsif there are 2 Os in a row, then block with an X
elsif 2 rows intersect with an empty square
such that each row contains 1
X, no Os,
then place X at the intersection
elsif 2 rows intersect with an empty square
such that each row contains 1
O, no Xs,
then place X at the intersection
elsif there are vacant corner square, then put X there
else place X on any vacant square.
From:
Zobrist, Albert L. (2000), "Computer Games: Traditional",
in Anthony Ralston, Edwin D. Reilly, & David
Hemmendinger (eds.),
Encyclopedia
of Computer Science,
4th
edition (New York: Grove's
Dictionaries): 364-368.
Copyright © 2002 by
William
J. Rapaport (rapaport@cse.buffalo.edu)
file: 572/S02/t3.strategy.31ja01.html