CSE 472/572, Spring 2002


  1. Marsland, T. Anthony (1992), "Computer Chess and Search", in Stuart C. Shapiro (ed.) (1992), Encyclopedia of Artificial Intelligence, 2nd edition (New York: John Wiley): 224-241.

  2. Seirawan, Yasser; and Simon, Herbert A., & Munakata, Toshinori (1997), "The Implications of Kasparov vs. Deep Blue", Communications of the ACM 40(8): 21-25.

  3. Zobrist, Albert L. (2000), "Computer Games: Traditional", in Anthony Ralston, Edwin D. Reilly, & David Hemmendinger (eds.), Encyclopedia of Computer Science, 4th edition (New York: Grove's Dictionaries): 364-368.
    • Also discusses Nim and Tic-Tac-Toe

From Zobrist 2000: 367:

Copyright © 2002 by William J. Rapaport (rapaport@cse.buffalo.edu)
file: 572/S02/chess.05fb02.html