Key for EGTB
Analysis
Guy Haworth and Ken
Regan, drawing on John Nunn
The first three annotations are
for moves that might not deserve the standard ! or !!
annotations.
   - ' 
- A move that minimizes the time
   for the winner to mate, or maximizes the length of time the
   defender can delay mate. (There may be more than one such
   move.)
- ''
- A move that is necessary to
   win---other moves either draw or allow the defender to force a
   return to the current position.
- '''
- The unique move to achieve a
   win for the attacker or a draw for the defender.
The next three show different
senses of Zugzwang.
   - z
- Zugzwang in weakest sense:
   attacker to move takes longer to win than would be the case if the
   defender had to move.
- Z
- Zugzwang: Defender is to move;
   attacker to move needs to bring about this position with the
   defender to move in order to win.
Z!
   
   - Zugzwang in the strongest
   sense (and the purist's sense): Defender to move loses, but
   attacker to move only draws (or loses).