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U

UnidentifiedCellA - Class in lab4lib
An unidentified cell that we can observe in our Cell Observation Room.
UnidentifiedCellA(DrawingCanvas) - Constructor for class lab4lib.UnidentifiedCellA
Creates a new instance of UnidentifiedCellA
UnidentifiedCellB - Class in lab4lib
An unidentified cell that we can observe in our Cell Observation Room.
UnidentifiedCellB(DrawingCanvas) - Constructor for class lab4lib.UnidentifiedCellB
Creates a new instance of UnidentifiedCellB
UnidentifiedCellC - Class in lab4lib
An unidentified cell that we can observe in our Cell Observation Room.
UnidentifiedCellC(DrawingCanvas) - Constructor for class lab4lib.UnidentifiedCellC
Creates a new instance of UnidentifiedCellC
update() - Method in class fishbowl.Fish
Update the position and orientation of the fish based on the velocity.
update(Observable, Object) - Method in class fishbowl.Fish
 
update() - Method in interface fishbowl.MovingBody
Called frequently to update the body's position on the screen.
update() - Method in class fishbowl.MovingBodyAdapter
Update the position of the ball based on the velocity, if the ball hits a wall, reverses velocity in the appropriate direction.
update() - Method in class fishbowl.strategy.Fish
 
update(Fish) - Method in interface fishbowl.strategy.IFishBehavior
 

A B C D E F G H I L M N O P R S T U V W Y _