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java.lang.Objectlab6lib.Karel
public class Karel
A class that creates Karel the robot and allows the user to move Karel.
| Constructor Summary | |
|---|---|
Karel()
Creates a new instance of Karel.  | 
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| Method Summary | |
|---|---|
 void | 
addToDrawingCanvas(DrawingCanvas canvas,
                   java.awt.Point startingPoint)
In order to see Karel, you must add him to a graphics.DrawingCanvas at a particular point.  | 
 void | 
faceEast()
Tells Karel to face East.  | 
 void | 
faceNorth()
Tells Karel to face North.  | 
 void | 
faceSouth()
Tells Karel to face South.  | 
 void | 
faceWest()
Tells Karel to face West.  | 
 void | 
move(java.lang.Integer numberOfSteps)
Tell Karel to move in his current direction a specified number of steps.  | 
| Methods inherited from class java.lang.Object | 
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
|---|
public Karel()
| Method Detail | 
|---|
public void addToDrawingCanvas(DrawingCanvas canvas,
                               java.awt.Point startingPoint)
canvas - The DrawingCanvas to put Karel upon.startingPoint - The point where Karel should first be located.public void faceNorth()
public void faceSouth()
public void faceEast()
public void faceWest()
public void move(java.lang.Integer numberOfSteps)
numberOfSteps - The number of steps Karel should move.
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